namespace Table.DataModel
{
    public class TableSceneResourceDetail
    {
        /// <summary>
        ///资源ID
        /// </summary>
        public int id;
        /// <summary>
        ///资源名字
        /// </summary>
        public string name;
        /// <summary>
        ///外形
        /// </summary>
        public int modelId;
        /// <summary>
        ///资源特效
        /// </summary>
        public int effectId;
        /// <summary>
        ///采集次数
        /// </summary>
        public int times;
        /// <summary>
        ///获得 (type,itemId:num1,权重1;num2,权重2|)
        /// </summary>
        public string result;
        /// <summary>
        ///采集物等级
        /// </summary>
        public int resourceLevel;
        /// <summary>
        ///刷新时间(毫秒)
        /// </summary>
        public int refreshTime;
        /// <summary>
        ///需要对应的技能等级
        /// </summary>
        public int level;
        /// <summary>
        ///读条时间(毫秒)
        /// </summary>
        public int keepTime;
        /// <summary>
        ///资源类型 (1伐木 2药材 3鱼 4矿 10限时采集)
        /// </summary>
        public int type;
        /// <summary>
        ///资源图标 (0采集 1钓鱼 2伐木 3捕猎 4探寻)
        /// </summary>
        public int iconType;
        /// <summary>
        ///是否播放任务头顶采集动作 (0否 1是)
        /// </summary>
        public int playHeadEffect;
        /// <summary>
        ///倒计时类型
        /// </summary>
        public int countDownType;
        /// <summary>
        ///采集成功是否播放特效
        /// </summary>
        public int playEffect;
        /// <summary>
        ///播放特效名称和对应的播放特效概率
        /// </summary>
        public string effectIdAndRate;
        /// <summary>
        ///资源位置
        /// </summary>
        public string position;
        /// <summary>
        ///资源旋转
        /// </summary>
        public string rotation;
        /// <summary>
        ///资源缩放（0-1）
        /// </summary>
        public string scale;
        /// <summary>
        ///出生方向X
        /// </summary>
        public double directionX;
        /// <summary>
        ///出生方向Z
        /// </summary>
        public double directionZ;
        /// <summary>
        ///消耗的活力值
        /// </summary>
        public int costEnergy;
        /// <summary>
        ///增加的经验值
        /// </summary>
        public int addExp;
    }
}
